Remember Tamagotchi? A small egg with a digital pet that needed to be fed and played with to survive. In the 90s, it taught us responsibility. Today, the same mechanics (Gamification) are used to teach us to take care of... ourselves.
Self-Care as an RPG Game
Taking care of mental health can be boring and difficult. "I have to go to therapy," "I have to meditate." What if you treated yourself like a character in a game?
- Drinking water = +5 HP (Health Points).
- Meditation = +10 Mana (Mental Energy).
- Walking = Stamina Regeneration.
The brain loves rewards. Seeing a progress bar releases dopamine, which motivates us to repeat healthy behaviors.
Scientific Sources:
- Johnson, D., et al. (2016). "Gamification for health and wellbeing: A systematic review of the literature".